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Use this forum to discuss features of APEX Race Manager & V8 Race Manager – use the “Contact Support” link to report an issue.

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  1. Malfunction

    Currently teams have only a set amount of gearboxes for example. Gearbox health and remaining gearboxes are shown in the pre race screen. User has to assess risk, change and risk failure.

    (Idea from dmurphy)

    2 votes
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      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • Pit-stop doesn't always go smoothly

      User has to swipe over a random wheel in the sequence to simulate a missed wheel bolt. This could be indicated by a red circle.

      (Idea from dmurphy)

      2 votes
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • Defend from overtake

        User gets challenged to defend a position. User has to defend a corner without crashing into CPU. Can result in drive through

        (Idea is from dmurphy)

        3 votes
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          1 comment  ·  Flag idea as inappropriate…  ·  Admin →
        • Drive through penalty

          Random drive through penalties for in race activities. The user has to navigate into the pits and activate the pit limiter at the correct time or lose seconds.

          (Idea is from dmurphy)

          4 votes
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            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • Oil-Challenge

            You can make an Oil-Challenge. You have to Stay away of Oil, which is on the track

            2 votes
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              1 comment  ·  Flag idea as inappropriate…  ·  Admin →
            • 12 votes
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                2 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • car set up dilemmas which affect lap times depending on circuit

                im suggesting that one could have a low downforce package for Monza and a high downforce package for Monaco

                1 vote
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                  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                • Driver skills

                  Along with upgrading your car, upgrade the driver. Can happen naturally at a slow pace or could be sped up with bux. Skills could include passing, driving at the limit, conserving, qualifying, consistency/safety. Super awesome if it were affected by the way you choose to drive (example: conservation skills go up the more conservative you drive, on the limit driving as you drive aggressive etc.)

                  This could be a factor for likelihood of causing a wreck if/when yellow flags are featured.

                  17 votes
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                    7 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • Driver transfert

                    I know it might be hard to do it. But it would be be great to see a driver (ai) at the emd of his contract geetimg options in other team of get sacked if the result are not good. And to be perfect add other drivers, for example 35, 40 drivers in total but only 22 in f1.

                    36 votes
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                      3 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • e a Windows phone version

                      since im ditching android, you could write a Windows phone version.

                      4 votes
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                        1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                      • But your not racing are you?

                        How about actually seeing your car & others going round the circuit so you can actually race with your car.

                        13 votes
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                          1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                        • Features

                          Hi!

                          Great game, love it really! Just thought of some additions:

                          1: First I would love to add an car level as well and not only engineer level. Like when you move to a new car you should start on first level for that car, the higher level->the better control of the car.

                          2: there should also be a risk meter ( accidents) during the race, the higher aggression -> the higher risk for accidents. The higher level of car-> lesser risk at a high aggression and so on.

                          3: Since you have team orders, pay per race could be…

                          21 votes
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                            1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                          • Give people to make thier own teams or use actual drivers.

                            People can make their own team and go through the troubles of owning their own F1 team. You can also start as an acual driver in F1 as a rookie or as their current state in actual F1.

                            130 votes
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                              2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                            • 4 votes
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                                0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                              • General thoughts

                                Suggest including changeable weather, more complex upgrades, safety cars, more in race decisions than multi 21, shorter mini game timers, and more difficulty (in third season I won 17 of 18 races)

                                7 votes
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                                  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • A few thouguts

                                  I would like to see the possibility of a mechanical failure or crash if you do poorly on a mini game. Maybe lose a tire after a pit stop if you have a bad stop.

                                  Also would like to see more various weather. Im at season 5 and have not used wet tires yet.

                                  At the end of the race if you have less than 1 liter of fuel remaining you are given a penalty. F1 has the rule where you must have 1 liter of fuel remaining for testing. Also if you run out of fuel a 10 place…

                                  28 votes
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                                    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                                  • MotoGP simulation

                                    Formula Legend is a fantastic game and is great you're continuing to improve it...

                                    Now it could be great if you can make a MotoGP simulation. Think about this, it will be fantastic!

                                    22 votes
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                                      2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                    • more variety in challenges

                                      Safety car comes out, you need to keep your tyre temp up.

                                      More variations in chicanes and hairpins, maybe based on the track raced on

                                      DRS - you need to open your drs as you cross the line to complete the overtake, maybe add a corner before hand to make it more challenging.

                                      Pitstop - press the brake at the right time to stop on your marks

                                      If you're in the bottom 6. The opposite to the backmarker challenge where you have to let the blue flag cars past by pressing the brake, but not the other cars you're racing

                                      19 votes
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                                        1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                                      • An option to do your own qualification

                                        Maybe have it be a more intense mini game (for those that like playing them) or have it be a timed Q1, Q2, Q3 management game where fuel and tire wear are more crucial than in the race. I really like the idea of being able to choose between pure management or adding in the mini games so you can vary the gameplay. Also a "simulation mode" where the races are longer (for pure management mode) would be amazing.

                                        295 votes
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                                          11 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Time Gains

                                          Rather than just gaining 1/0.5/0.3s in a hairpin, chicane or pitstop make them more varied. E.g. gaining 3.2 seconds or losing 5.6 seconds in a pitstop.

                                          4 votes
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                                            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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