Some ideas, and feedback
Only 4 upgrades with 1 lvl each. I could be great to have more level and / or more parts to upgrade.
Reduce the "fuel efficiency" => without upgrade, we have only 3 / 4 laps of extra fuel, with the upgrade, we can do almost all the race in "agressive mode".
More "modes" in race.. In fact, only 3 steps : conservative, agressive, normal. 2 solutions : 1 switch with 3 positions (instead of the wheel) or add more mode (1 each 20% ?).
Add a easy mode for mini game... My son want to play but it's a bit difficult for a young child (he's 7 years old).
Add damage to car / engine (specially if we drive a lot in "agressive").
Add a jauge with level of happyness of crew / manager / wingman
Add weather !!!!!
Great feedback – I’ll look into all of these.
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Weather is now available in v1.3.
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Version 1.2.3 (just released for droid and iOS) starts to address the pit lane time issue by increasing to make it more realistic.
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Fuel efficiency upgrade performance has been addressed in version 1.2.2 - now live for both iOS and Android.
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Arnaud Riviere commented
- Concerning the damage : I don't know the actual rules for FIA, but before, you have a limited number of engine per season, or 1 engine for 2 races...
- For the weather : add probability before race. Track state : dry ? 2 mm of water, etc etc...
- Add qualification ??? :)
- Add average quality of team/car before choose a team.
- Add a pitline time : each track is different, some pitline are short (and fast), other more longer, so it's could a way to choose a strategy (a 1 stop strategy race).
Once again, a lot of thing :)
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Thanks for the great feedback - I really appreciate it. I'm working on another build at the moment and I'll definitely include some of these ideas.
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zNismo commented
I was going to write weather and fuel, the others are really good ideas!