Firstly, congratulations on the game and the subsequent developments.
I would like to see more in race retirements, I know cars do retire but not until the very end. The puncture update is a step in the right direction but if my own car failed on occasions it would I believe it would add to the realism and make the game more challenging.
After 3 seasons the game becomes to easy. I win the championship not because I win the most races but because I finish every race and my rivals do not. A few random retirements would sort that.
Perhaps there could be more components to manage than just the tires and fuel. Failure to keep them all in check could cause a retirement. This in turn could allow you to buy more components in the store. KERS, Hydraulics, Suspension ect. It could also enhance the role of the engineer which seems to add nothing to game. He could advise you during the race in the comments box about what needs to be turned down/off.
Congratulations again on a excellent game which has tremendous potential to fill a massive gap in the market of F1 management games.
The safety car idea I like. It lets you either pit and not lose any time or you can turn everything down to 0% for the safety car period and hope you can conserve enough not to pit again.
One of the things I like about the game when I am racing with a back marker or mid grid team is playing around win different strategies. A safety car period would only enhance that. Particularly if they are caused by the AI drivers taking each other out.
Thanks for the great feedback Ross.
Punctures can actually occur to "you" or to the AI drivers. They only happen occasionally (and never more than 2 per race) - the system randomly allocates them to a car - there is a 1/22 chance that it will happen to your car.
I am looking at some more random retirement options such as mechanical failures - which will then trigger a safety car. This could be more likely if you run your car hard, etc.
I like the idea of more involvement from the engineer - I'll think about the options.