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AdminNathan Harper (Founder, BeerMogul Games)

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  1. 1 vote
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Thanks for the feedback Rodolphe - can you be a little more specific? Do you mean the driver names? Note that we are not an official app, so we can't use the real names, but if you have the PRO Pack you can change them yourself.

    Nathan.

  2. 8 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Thanks for the feedback Rod - I'll take a look at those and try to incorporate into the system.

    Thanks,
    Nathan.

  3. 26 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Sounds like a good idea!

  4. 2 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Hi - do you mean adding it to the display of the current level of upgrade?

  5. 34 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Good idea - I'll look into this.

  6. 2 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Hi Hans,

    The good news is that the team championship was added recently - just tap on the "Standings" to see the constructors championship.

    The other items are good ideas - I'l think about how I can add them.

    Nathan.

    Google Translate:
    Die gute Nachricht ist, dass die Team-Meisterschaft wurde vor kurzem hinzugefügt - Tippen Sie einfach auf den "Stand", um die Konstrukteurs-Weltmeisterschaft zu sehen.

    Die anderen Artikel sind gute Ideen - I'l, wie kann ich sie hinzufügen zu denken.

  7. 3 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Thanks for the suggestions - all good ideas.

  8. 4 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Good point James - I'm working on a big update that should add more of a challenge to the game by introducing true scalable difficulty!

  9. 52 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Har har - thanks!

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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Thanks Jack - more great ideas... just need enough time to implement now ;-)

  10. 8 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Yes - I agree. I'll look at fixing this.

  11. 44 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Another good idea and something that I've been thinking about - classic racing.

  12. 15 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Thanks Jack - some really good stuff there.

  13. 33 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Hi Jack,

    That's a really good idea - I'm planning to include this in the qualifying development that I'm working on.

    Thanks,
    Nathan.

  14. 4 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Thanks Alex - do you mean a top down view of the whole track?

  15. 12 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Wow - thanks for all the feedback Kinichie. Firstly - the game is meant to be "fun" rather than a true-to-life F1 simulation, so there are some things that have a random element to mix them up a bit - the downside of that is that it produces some weird/illogical outputs sometimes.

    1) As you probably worked out all laps take the same amount of time in FL, so making Monaco 78 laps would make it a much longer length than Spa! I'm looking into adding variable lap lengths depending on the circuit, but it's not a high priority right now.

    2) I like the idea of a fuel mix - I'll think about how I can incorporate.

    3) Options certainly shouldn't be slower than primes - by default they are 0.5s per lap faster, but of course wear, fuel load and driver aggression can impact the performance on a lap-by-lap basis.

    4) I'm working on balancing the difficulty as seasons progress. The AI upgrades are only brand new and it looks like I need to be more generous handing them out. Also working on another plan to increase the intelligence of the AI cars by using the strategies employed by real game players - feeding them back into the AI cars.

    5) On the overtaking.... remember it's over a whole lap (and a lot can happen on a lap - see the last lap of Montreal on the weekend!). This can be exacerbated by the not-so-smart AI deciding to put a group of cars into conserve mode while the guy behind is put into full aggressive mode, then vice versa the next lap - resulting in some weird results. As I said in (4), I'm working on a plan to overcome this.

    6) Good idea with the old-school liveries. I'm actually looking at recreating specific seasons, or "eras" including the tracks & rules (e.g. refuelling!).

    7) Heh - this is something I was thinking about recently! I want to find a way to feature the car graphics more prominently - I think my artist has done a great job and agree they feel a bit wasted right now.

    Once again, thanks for the detailed feedback - I really appreciate it.

    Nathan.

  16. 75 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Thanks for the feedback Austin - I'll get to work!

  17. 1 vote
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    ??

  18. 1 vote
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Thanks for the feedback!

  19. 3 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Thanks for the feedback - responses below....
    1) Sounds like a good idea - I'll look into this.
    2) Agree - I'm working on a sliding difficulty scale
    3) Agree - I'm looking at adding the option to do full race lengths
    4) I'm not sure what you mean by this (ability to compete with an existing pilot)?

    No problem - lots of Italian players write to me!!

    Regards,
    Nathan.

  20. 10 votes
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    AdminNathan Harper (Founder, BeerMogul Games) commented  · 

    Thanks for the feedback. It may not be very true to life, but I've tried to make the game "fun" by having a reasonable amount of passing. Also remember that each lap in Formula Legend represents about 3 laps in real life, so there are usually a few overtakes in that time.

    I'm interested in getting your help on the Italian text - can you email me using nathan [@] beermogul.com?

    Thanks,
    Nathan.

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